Conan Exiles

Conan Exiles

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Sand and Stone 3.0.16
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Buildings: Buildings
File Size
Posted
Updated
152.503 MB
28 Feb, 2021 @ 8:30pm
28 Sep, 2025 @ 4:41am
37 Change Notes ( view )

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Sand and Stone 3.0.16

In 1 collection by shogakusha
Mors Manet
12 items
Description
Sand and Stone introduces additional warm weather insulated build sets for players to explore their build imagination!

The initial 48 piece Tier 2 build set is named Murun, inspired by the Savage Wilds map's NPC city of Murun. Done in the Stygian build style seen in both Murun and Sepermeru. The build set offers three Foundation styles as well as two Windows and two Half-Walls. There are no Sloped Roof pieces as the Stygian style features flat roofs, often used for exterior living space as there is little rain or snow.

The Ardashir build set adds 91 new Tier 3 building pieces, inspired by the Savage Coast of Turan. The set includes multiple Foundation styles, Doors and Half-Walls. There are no Sloped Roof pieces however the Ardashir build set introduces Domed roofing!

Steam ID: 2411388528

My Mods Discord: https://discord.gg/d2SY2HR
When you land in #Welcome, type !moduser-role to gain access

You can find my other mods here:
Arena Piers - https://steamcommunity.com/sharedfiles/filedetails/?id=1855055876
Asshuri Treasures - https://steamcommunity.com/sharedfiles/filedetails/?id=1670458123
Fire and Ice - https://steamcommunity.com/sharedfiles/filedetails/?id=3299815811
Northern Timber - https://steamcommunity.com/sharedfiles/filedetails/?id=1928978003
Sand and Stone - https://steamcommunity.com/sharedfiles/filedetails/?id=2411388528

Build Piece List can now be found on Google Docs (It was getting a bit too long!)
https://docs.google.com/spreadsheets/d/1b0GmCT7V7bfO-l5PtPMf__RDpcOWdajHUfQLcRsW2js/edit?usp=sharing

Savage Wilds map mod available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2377569193

This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors

Popular Discussions View All (1)
9
30 Apr, 2025 @ 12:06pm
Servers running Sand and Stone
shogakusha
314 Comments
shogakusha  [author]
24 Apr @ 10:12am 
Hi @mik.denes I suspect this is going to be a common question. I have a post on my discord on the current state of play for my mods.

Short answer is 'No plans at this time to update my mods to Enhanced edition (UE5)'

You can get a more detailed answer and future updates on my discord https://discord.gg/d2SY2HR
24 Apr @ 7:40am 
Hi. Are there any plans to update the mod to Enhanced version of CE?
13 Jan @ 12:30pm 
I see, so the issue was combining different wedge foundations from different sets. Thank you for clarifying!
shogakusha  [author]
13 Jan @ 11:10am 
As for the foundations in the Ardashir and Murun sets, yes the tile surface that you walk on should be standard size. There is a 'lip' that extends beyond the tiled surface which allows for a visual 'lip' around a set of foundations while allowing that 'lip' to vanish where two foundations edges meet.

This also feeds into the walls which ideally blend better edge to edge rather than the more common CE walls that are squared off at the edges and when set next to each other at 30, 60 or 90 degrees tend to have poor intersection leaving odd edges and gaps where those walls meet.
shogakusha  [author]
13 Jan @ 11:06am 
Hi Varianvs,

Correct, 'Interior' walls are shorter (standard wall height) so that they do not poke up through ceiling pieces above them. The walls with higher tops are inspired by Sepermeru and the visuals of Ardashir in Age of Conan (and the real world counterparts in architecture)
13 Jan @ 8:04am 
The interior wall and the regular wall have no difference except the total height?
13 Jan @ 6:59am 
I really love the sets, but something is bothering me with the ardashir wedge foundations. When I place them, the points of the wedges seem to be a tad bit longer and larger than the vanilla counterparts, therefore even using ardashir walls over these wedges will result in a wierd "distancer" like looking pillar in between all the walls that are placed on a wedge. I can only circumvent that by only using the long side of a wedge foundation and placing every second wedge as ceiling. Is this intended for some reason or only I got that issue again haha?
shogakusha  [author]
11 Oct, 2025 @ 2:50pm 
Hi @Sofia, something wrong with a mat? You mean the mod? It is loaded and running fine on the server I play on and no other complaints of problems.

I can try to help you here if you can post more information about what problem you are having. But I can help you better if you join my discord where screenshots and such can be shared:

https://discord.gg/d2SY2HR
1 Oct, 2025 @ 10:23am 
There's something wrong with the mat, is there no one who can fix it so you can use it again because you can't get it on the server anymore? Will there be a new version or what's happening?
shogakusha  [author]
14 Jul, 2025 @ 5:25am 
Also, thanks for sharing your images of your builds, lovely!!!