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1. Preparation time is the initial wait time, the time between waves is only used between waves after you defeat a wave.
2. Not unless the vanilla game code makes them do that lol (sometimes NPCs do weird stuff), but no, I'm not spawning them inside bases, they will always try to be outside.
3. It's random weighted chance. For example if one entry is 4 the other is 1, then the first one will have a 4 out of 5 chance to spawn (80%), the second one a 1 out of 5 (so 20%) if only those two purges can happen in that spot.
1. I have the time between waves set to 60 seconds, but it actually takes around 5 moinutes to spawn?
2. Should we expect the attackers to jump through walls?
Thanks Agsin!
Awesome mods btw, we use several, your contribution to the community is greatly appreciate!
How would one "disable the base game purge"? :)
Funcom switched over to the opt-in treasure coffer purge years ago, there are no longer any switches in the server settings to disable / enable that.
However, my mod is fully independent of anything in the vanilla game and comes with its own settings. There's no global "off switch" on it though, since that's the only thing the mod does, so if you want to turn it off you simply remove the mod :)
But you can configure pretty much anything, check out the attached video above for all the details and admin settings.