Conan Exiles

Conan Exiles

37 ratings
Xevyr's Loot Balance v2.3.1
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7 Sep, 2025 @ 9:42am
15 Oct, 2025 @ 5:30pm
6 Change Notes ( view )

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Xevyr's Loot Balance v2.3.1

In 2 collections by Xevyr
Mooooodlist
34 items
Mooooodlist_Siptah
34 items
Description
This mod filters loot drops to prevent the game from overly spoiling you


I initially made this as a quick servermod with hardcoded filters as I'm not a fan of the new loot system dropping every high end ingredient and equipment, which I find spoils the game and makes crafting completely redundant.
However I have now added full configuration for the filters I previously set up so you can adjust your drops accordingly. It has my initial values as defaults, though I'll probably expand my own setup as I play.
I guess we can call it.. "less of a servermod" now? lol

Features:
  • The mod filters loot drops from chests and NPCs as well as harvested loot
  • Several ways of handling loot, you can swap, limit the drop chance further, adjust the quantity or outright remove the item from loot.
  • Customizable, use the dc lootconfig console command to show the admin UI
  • Should work with on modded items too etc.
  • Prevents NPCs from dropping their equipped item (currently that is not configurable)
  • On the default configuration it: removes all paddings, epic weapon components, lowers the chance of high tier equipment drops, limits legendary chests, but feel free to tweak those settings

Note: This mod only filters loot as it's being generated in loot boxes and harvest. It's not an admin item ban mod, players can still use or have these items if they obtain them otherwise, just aims to tone down the crazy vanilla drops that we have since AoW. There is also no guarantee that it will get everything in case of modded chests or other sources of loot etc.

Workshop ID
3564043136

Compatibility:
Compatible with most mods. Order shouldn't matter in most cases.

Support and Donation:
Join discord for troubleshooting help, guides, news etc.

[discord.gg]

Should you wish to support me with a one-time tip, click here[buy.stripe.com]
Otherwise consider supporting me via Patreon
[www.patreon.com]

Some of my other mods:
  • The Purge Mod Experience the old-style purge in this custom remake. Fully customize attacking forces etc. for your server
  • Simple Minimap (Helps you see where you're going.. it's a minimap that works with controllers too)
  • Twin-Bar (Doubles the capacity of your shortcut bar by allowing you to place 2 items in each and individually swap between them with hotkeys)
  • Armor and Weapon Stats in Bench (shows you the stats of things in the bench before crafting)
  • Reliable Meteor Showers (tiny super-lightweight mod that makes meteors rain sooner if there are less than 5 nodes on the map, solving the issue of scarce star metal - also adds the smoke back to meteor nodes that was removed in Chapter 2)
  • The Damage Meter (measure yours and your followers damage done / taken and dps, can also track 3 additional players)
  • Inventory compactor (button that gets rid of empty slots in custom view inventory and benches)
  • Follower Remote (Lightweight mod that lets you instantly change your followers engagement settings (Passive / Guard Me / Aggressive) via hotkeys or the thrall radial menu without having to be close to them, also has a feature to make them switch to truncheons or use healing potions / bandages in their inventory)

Update Policy
  • My mods are built to remain compatible and almost never need updates when the game itself is updated. "Outdated" warnings from hosts (like gportal) can be ignored - they only compare version numbers between the game and the devkit, which don?t matter unless basegame files are altered.

  • Updates happen at my discretion. If I need to update a mod, I will. Please avoid telling me when I should or should not update my mods. If that is a problem, you are free not to use the mod.

  • Mod mismatch errors are not caused by the mods themselves. It?s simply the game telling you that the mod version you have is not the same as the one on the server. For more info, or to get the previous version of the mod, visit the Discord.
48 Comments
Xevyr  [author]
16 Apr @ 3:30pm 
@PPCLI Pazzo you can also get the old purge here: https://steamcommunity.com/sharedfiles/filedetails/?id=3359158426
16 Apr @ 1:20pm 
You are a legend, thank you. I came back after years and Purge is no longer a thing I see and the loot is wild. Made the game hard, killed a level 3 Kushite Fighter and he drops some epic 40dmg 1 hander.
Xevyr  [author]
23 Mar @ 7:51am 
It's in the description:
- Customizable, use the dc lootconfig console command to show the admin UI
23 Mar @ 6:45am 
How to access Configure Loot pannel ?
28 Jan @ 3:25pm 
My workaround was to use the replace function. I made a list of crafable items that are in the loot tables but dont drop very often and replaced them with NPC equipment where it made sense.
27 Jan @ 1:22pm 
Yeah and for that it is exactly great, but it is also very good to get rid of the warpaints and taxidermy rubbish, as well as adjusting some drop rates. Already worth it alone for that.

The solution I found with putting another loot mod underneath yours in the mod load order is working nicely at the moment. Did not encounter any issues yet. I also found an even more outdated mod that actually keeps some durability on the dropped equipment so all solved by the moment! Thank you for your explanatory comments and time! Looking for more great mods and features from you as modders are the only thing making this game as good as it is! :steamhappy:
Xevyr  [author]
27 Jan @ 11:46am 
No that just means a mod made for a specific server in which server admins like to tweak simple things. It still requires downloading the devkit and making the mod though.

Eventually I might create a custom system in this mod that is adjustable, but for now it's not high priority and disabling the vanilla one was the only way to prevent it from sabotaging the purpose of this mod which is primarily to prevent high end loot spoiling the early game.
27 Jan @ 11:24am 
All cool, everyone plays differently. I do not really understand what it means "reenable it in a severmod"? If that is the solution, I do not mind doing the necessary changes in the server files.
Xevyr  [author]
27 Jan @ 11:20am 
Oh despite that not being an issue imo. you can still reenable it in a servermod without too much effort.

Part of the reason it's not easily moddable in a clean way so that it can be toggled is because the only parts available to modders are the data used for it.
27 Jan @ 11:15am 
Since we also play rather scouting the map randomly and never played with all the knowledge of the map you have, we also did not find the teleport feat yet and also just want to find it when we do without help from the community to keep the game fun. If you play like this, having no brimstone in a biome feels like a limitation rather than a design choice really, as it especially is needed in that biome as it is the hardest, but give not even a limited amount, which would be already enough.

I might have found a, not so nice, solution though. Another loot mod underneath yours in the mod loader seems to let them drop all their equipment, but all fully damaged, not sure if this affects dismantling numbers or not. The mod is outdated by over a year sadly as there is not other up to date loot mods besides yours. Just not sure if it collides too heavily with yours or not yet.