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For some reason, it won't work on itz own anymore - for me. But then, neither will the mute object function from the transmog mod. But only on the accountant!
Probably some hiccup with another mod after I changed load order, or maybe some other mod in my LO & the latest update. Who knows!?! Point is, now the bloody beancounter is SILENT again - and half of that is thanks to this here mod of yours^^.
Just glad I did get him to zip it with the 2 mods, hate the voice of that numbskull! Plus with my semi-Luddite level of understanding of the game & technical things in general, I can't figure out why - and that bugs the hell out of me, that's all^^.
If this were Fallout, I'd fire up XEdit and click through all refs from the mod until I find something fishy, but I have had no nerve to look at the devkit for CE.