Conan Exiles

Conan Exiles

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Sorcery Tweaks
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Features: Features
Admin: Admin
Balance: Balance
File Size
Posted
Updated
31.259 MB
27 Sep, 2022 @ 3:17pm
13 Dec, 2025 @ 11:05am
41 Change Notes ( view )

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Sorcery Tweaks

Description
MOD ID: 2868539295

This mod allows changing various aspects of Sorcery and corruption, and by default negates the negative effect corruption has on player stamina. All these parameters supported can be tuned by an admin.

Documentation:
https://celeantor.net/#/SorceryTweaks/overview

Features:
- Adjusting the corruption penalties for health / stamina, and scaling for the visual effect of corruption
- Changing parameters for various spells and rituals
- Your friendly lazy Demon Bat has been through rigorous training and now gives you a slow fall buff on dismount to prevent your untimely demise as you meet the ground (can be toggled by admin).
- Advanced Thaumaturgy, allowing you to craft powerful new spell foci tuned to specific spells
- Craft a powerful new sorcerous blade to defend yourself while still having spells at your fingertips. (offhand attack key to cast while wielding, default = CTRL)

Spells supported:
- Call of the Dead
- Call of Nergal
- Invisibility
- Lightning Storm
- Summon / Bind Wisp
- Slow Fall
- Mass Cull
- Ice Bridge
- Lava Wall

New Spells:
- Enhanced Imbue Wisp [ID: 298200]
A customizable version of the wisp with more gentle colour and that stays nicely over your head like a good wisp rather than flying all over.
Allows tuning of duration, brightness and radius as well as RGB color of the light

- Nightvision [ID: 298201]
Enhances your vision in dark places

- Concussion Storm [ID: 298202
Like lightningstorm, just with only concussion damage!
Ever had that one thrall you wanted in a huge pack? Then this is the spell for you.

Rituals
- Summon Abyssals
- Undead Thralls raise from grave

Configuration:
- Open the UI with the following command, or use Mod Control Panel (admin)
DataCmd SorceryTweaks

Due to the way this is hardcoded without variable use, the following base asset had to be edited:
BasePlayerChar (corruption modifiers)
BP_SpellItem (override spell costs)
Popular Discussions View All (4)
65
15 Dec, 2025 @ 6:04am
PINNED: Feedback & Suggestions
Celeantor
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15 Dec, 2025 @ 5:52am
Bug reports
Celeantor
11
24 Dec, 2024 @ 6:58pm
PINNED: Admin Guide
Celeantor
862 Comments
30 Apr @ 5:13pm 
If you could update this should something go wrong, I would be eteranally grateful. I love playing a sorcerer and this makes it significantly more playable. Thanks!
24 Apr @ 10:53am 
@mik.denes:
I'm sure it'll get updated to the new version of CE once it comes out. Bearing in mind that the update might have to come out first, before an update can be made. I have no idea of funcom will release a preview version for modders to use to update their mods. I know that other studios do that for a few other games though
24 Apr @ 7:41am 
Hi. Are there any plans to update the mod to Enhanced version of CE?
14 Apr @ 7:25pm 
Latest update seems to have broken this mod, the new staff UI doesn't work properly with kb+m or controller.
6 Mar @ 7:34am 
@Satan:
The vanilla sorcery has a shallow grave you can use to raise a single zombie minion permenantly, which is probably why the summon zombies spell doesn't have a summon limit. The zombies themselves from the spell have very little health, so they don't last long. Also the spell itself might be hardcoded to randomly summon a zombie every so often while the spell is active, which would make it difficult for anyone to alter. But that would be up to Celeantor to look into it.
4 Mar @ 8:51am 
Please, I beg you, could you add a limiter for zombies and demons? It would be great to be able to have only 1 demon and 1 zombie, for difficulty purposes.
27 Jan @ 1:32am 
The summon zombies spell seems borked. Not sure if tis this mod, but they don't attack enemies, they attack me.
23 Jan @ 3:52am 
@mik.denes:
No worries, a lot of people forget that load order can affect a lot of mod related items.
22 Jan @ 8:08am 
@H3xcaster It works now. I put this mod to the end of my LO. Everything´s fine now. Sorry for the inconvenience
22 Jan @ 6:00am 
@mik.denes:
If you're using any mods that also edit the same records as Sorcery Tweaks does, you might need to rearrange the load order (make sure Sorcery Tweaks is at the very bottom of the load order). Failing that, try uninstalling and reinstalling Sorcery Tweaks.
If those options don't work for you, you might have to go through your mod list to find what might be affecting your ability to use spellcasting. That is assuming you use more than just Sorcery Tweaks. It certainly does sound like a mod conflict to me.