Conan Exiles Enhanced

Conan Exiles Enhanced

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Sorcery Tweaks
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Features: Features
Admin: Admin
Balance: Balance
Version: Legacy
File Size
Posted
Updated
31.259 MB
27 Sep, 2022 @ 3:17pm
13 Dec, 2025 @ 11:05am
41 Change Notes ( view )

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Sorcery Tweaks

Description
MOD ID: 2868539295

This mod allows changing various aspects of Sorcery and corruption, and by default negates the negative effect corruption has on player stamina. All these parameters supported can be tuned by an admin.

Documentation:
https://celeantor.net/#/SorceryTweaks/overview

Features:
- Adjusting the corruption penalties for health / stamina, and scaling for the visual effect of corruption
- Changing parameters for various spells and rituals
- Your friendly lazy Demon Bat has been through rigorous training and now gives you a slow fall buff on dismount to prevent your untimely demise as you meet the ground (can be toggled by admin).
- Advanced Thaumaturgy, allowing you to craft powerful new spell foci tuned to specific spells
- Craft a powerful new sorcerous blade to defend yourself while still having spells at your fingertips. (offhand attack key to cast while wielding, default = CTRL)

Spells supported:
- Call of the Dead
- Call of Nergal
- Invisibility
- Lightning Storm
- Summon / Bind Wisp
- Slow Fall
- Mass Cull
- Ice Bridge
- Lava Wall

New Spells:
- Enhanced Imbue Wisp [ID: 298200]
A customizable version of the wisp with more gentle colour and that stays nicely over your head like a good wisp rather than flying all over.
Allows tuning of duration, brightness and radius as well as RGB color of the light

- Nightvision [ID: 298201]
Enhances your vision in dark places

- Concussion Storm [ID: 298202
Like lightningstorm, just with only concussion damage!
Ever had that one thrall you wanted in a huge pack? Then this is the spell for you.

Rituals
- Summon Abyssals
- Undead Thralls raise from grave

Configuration:
- Open the UI with the following command, or use Mod Control Panel (admin)
DataCmd SorceryTweaks

Due to the way this is hardcoded without variable use, the following base asset had to be edited:
BasePlayerChar (corruption modifiers)
BP_SpellItem (override spell costs)
Popular Discussions View All (4)
66
9 May @ 2:11pm
PINNED: Feedback & Suggestions
Celeantor
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15 Dec, 2025 @ 5:52am
Bug reports
Celeantor
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24 Dec, 2024 @ 6:58pm
PINNED: Admin Guide
Celeantor
881 Comments
Celeantor  [author]
14 May @ 4:05am 
@Tovar1sh



Most likely I think you mean the enhanced version of the mod (this is the legacy one) based on the things you described.
Make sure to use the 2.0.3 version and nightvision will be fixed, the enhanced edition had some events renamed so the screen effect never got triggered anymore :)

The wisp one is temporary for now due to errors and will be rebuilt later, for now it is just like the normal wisp to avoid any issues temporarily :)
14 May @ 2:25am 
The nightvision spell doesn't seem to work. I equip It, but left clicking doesn't do anything. And the enhanced wisp just summons the default wisp.
11 May @ 2:48pm 
After i died the effects were back aside from the Visual and its also visible in the Inventory on the Character
10 May @ 8:38am 
I just descovered, that the MCP (Enhanced) actually exists. I'm quite surprised. Hopefully Sorcery Tweaks will work with it. I much prefer the button insteada of a console-command...
10 May @ 8:26am 
Well, ok. 0but waht I actually meant, was to implement a buttion instead of a command. (as the MCP provides.) I discovered the enhanced version and will non the less. So no harm done, Thanks a lot for upgradeing..
Celeantor  [author]
10 May @ 6:14am 
Actually the mod can work fine without MCP, you just need to use the console to open the GUI instead, so even if MCP never gets any more updates that should not be a problem :)
9 May @ 8:26pm 
Since the MCP had its last update 2023, is there any chanc, you will implment a similar control directly to the mod? (so that you don't need the MCP anymore.)
9 May @ 6:36pm 
sweeeet
Celeantor  [author]
9 May @ 11:09am 
*enhanced
Celeantor  [author]
9 May @ 11:09am 
Status:
Currently managed to get most of the errors gone, so looking promising so far :)
Will get most of the things wired up first and then I will likely publish it as a new entry here on steam to make it easy to distinguish what is supporting ehanced :)

@H3xcaster:
Hopefully that should be a bit easier now that the editor is more up to date and not as slow and unstable, the improvement is quite noticeable so should help on the motivation to add more things :D