Conan Exiles

Conan Exiles

The Damage Meter (by Xevyr) - v3.0.3
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Update: 14 Mar @ 11:47pm

- Fixed bug where player tracking could temporarily break when the other player respawned
- Added configuration for separate toggle of floating numbers for the player and tracked characters

Update: 13 Mar @ 4:37pm

- Fixed combat log not respecting saved setting

Update: 12 Mar @ 10:44pm

Changelog v3.0.1:
- New Character Tracking feature merges the previous auto follower tracking and the experimental player tracking into a new system that allows players to persistently track up to 6 characters by default (players or NPCs), admins can change the limit with dc dmgtracklimit x
- Updated floating damage number system backend for a better performing one (they still look the same)
- Added floating damage numbers to Tracked characters
- Major UI revamp:
- UIs have a textured, cracked stone-like background to better fit the game
- Segment window max height limited to main window height to prevent going off-screen when on the bottom
- Implemented snapping between windows when moving them close to each-other to make positioning them together easier
- Resizing marks added to the lower right corners of both windows
- New icons for the radial menu on trackable characters (thank you Tephra)
- Main window now has 3d textured progressbars for indicating damage
- Main window has completely new icons that look less like a McDonalds menu (thank you Tephra, again!)
- Progress bars with 0 damage values on them will no longer show
- Settings window got a major rework
- Combat log now persists the last 100 lines after restart / death (might be useful to see what killed you)
- Color picker slightly easier to use as it now has an extra buffer zone before it confines your mouse cursor
- Conmbat log font very slightly reduced
- Mouse HUD interaction hotkey (F1) can now be rebound in the settings
- Added the admin command "dc dmgtracklimit x" where x is the number of characters you want to allow players to be able to track, setting it to 0 disables the system and players will only see their own personal data
- Added user console command "dc damagemetersettings" which opens the settings (useful if you set your hotkey to something that doesn't work)
- Data savegame files should no longer get jambled or new ones created, you should properly have one per character you play
- You can now select up to 9 colors for tracked character bars and these will be automatically assigned to characters and persist (you can nudge it slightly by renaming a thrall if you end up with too many of the same color)
- Revised default settings (can use the button on the top if the settings window to reset if something is glitchy and doesn't update the settings properly)
- Added API function for logging external damage (only needed for things that don't go through the native damage system, so for example modded effects that directly set the final HP of characters)

Update: 22 Nov, 2024 @ 12:20pm

- added minor API functionality so servers can have it minimized by default where players can't be bothered to figure out how it works :D

Update: 14 Dec, 2023 @ 11:44am

- Rebuilt for AoW Chapter 3

Update: 21 Oct, 2023 @ 9:04pm

- Fixed bug introduced in last patch where armor mitigation was applied to concussive damage
- Fixed bug where the damage meter would stop sending data to the player if it incorrectly determined that they died.
- Tweaked damage limiter for incoming damage on single player mode (to try and prevent the mod incorrectly branding us or followers as dead)

Update: 21 Sep, 2023 @ 7:28am

- Complete code cleanup and redesign (roughly 40 hours worth of cleanup work lol, but it's pretty now!)

- Created a color picker instead of the selection grid and redesigned the Settings window to implement it.
- Added setting to show / hide timestamps in combatlog
- Damage meter now remembers Current or Total encounter selected
- Changed calculations for Steel Thewed in accordance with the new gameplay changes (max damage is now 33% of HP)
- Tweaked the floating damage numbers so they now follow their targets and also move a bit faster to spread more
- Tweaked how raw damage is intercepted and filtered (might allow for additional damage sources to be picked up)
- Made the UI more responsive to controls regardless of the refresh interval set
- When tracking another player who killed a target, you will now correctly see 0 XP awarded if you or your followers didn't actually contribute to the kill
- Made the damage meter text on in the header prettier (I hope)
- Made the breakdown UI less transparent than the main one to make text more easily readable
- When scaling the main window or combat log next to the screen edge, they will not expand off-screen
- Added button to reset settings to defaults
- Added option to set which corner of the screen the restore button goes to when minimized (for compatibility with other mods that add icons in the bottom left corner)
- Moved default position of windows to the top (for new users who didn't have it saved yet, as it was overlapping the default position of proximity party)
- Added opacity slider for the theme to allow for more customization

- Fixed situational timing bug resulting in incorrect data saves being used and player not identified correctly
- Fixed bug where color theme would not apply to damage break-down tooltip
- Fixed bug that required pressing segments button twice if it was opened when minimizing
- Fixed bug where Segments panel would shoot off into the distance if it was open while scaling the UI
- Fixed various other minor bugs

Update: 13 Aug, 2023 @ 3:15pm

- Fixed armor mitigation not applying to diseased damage types
- Minor touch-ups on Settings UI (narrower, darker, sliders snap to intervals and play clicky sound)
- Fixed a bug that was affecting window resize after changing the UI scale in the settings, but canceling it after.
- Slightly reduced text size of "The Damage Meter" on the main window (in time will try to progressively make it more compact)

Update: 25 Jun, 2023 @ 5:02pm

- Rebuilt with new devkit
- Added support for Diseased weapons (hunger damage)
- Added support for Wrack mitigation

Update: 17 Apr, 2023 @ 9:34am

- You didn't see that!