Conan Exiles

Conan Exiles

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The Damage Meter (by Xevyr) - v3.0.3
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Features: Features
Balance: Balance
Interface: Interface
File Size
Posted
Updated
2.630 MB
19 Nov, 2022 @ 7:56pm
14 Mar @ 11:47pm
30 Change Notes ( view )

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The Damage Meter (by Xevyr) - v3.0.3

In 2 collections by Xevyr
Mooooodlist
34 items
Mooooodlist_Siptah
34 items
Description
Fully featured lightweight damage meter that can measure realtime DPS of your character and any followers.
Includes scrollable combat log and floating damage numbers for the player.


This is a lightweight, but very powerful mod able to measure and log your damage and dps output across various encounters.
It's also the perfect tool for benchmarking weapons / thralls / builds, racing your clanmate in damnage done during a dungeon run or just minimizing all the main windows and enjoying the RPG-style floating damage numbers.

Features:
  • Holding the F1 key (can rebind in settings) allows you to use your mouse on the game screen and interact with the damage meter.
  • Hover over entries to see breakdown of damage type
  • The damage meter stores the data for the last 10 individual encounters as well as a total since the last reset. (data is saved client-side to avoid database bloating)
  • The minus button to the left of the title minimizes the window, while the "play" arrow button on the right opens the encounter segments panel
  • Can switch between Current / Total damage Done / Received
  • Combat Log: Scrollable window that keeps the last 1000 damage events
  • Floating damage numbers (can turn off in settings)
  • Customizable bar colors and UI theme (see attached pictures above for a few)
  • Customizable refresh rate for bars
  • Full mouse-interaction support: Can drag / resize (bottom right corner) the main damage meter and combat log.
  • Adjustable UI scale which can scale all UI elements beyond the regular window resize
  • Ability to minimize / hide the main window (minus button in the top left corner of the window) and the combat log (button on the main window) separately. The restore button for the main window will be in the lower left corner of the screen by default, but the corner is selectable in the settings.
  • Can toggle combatlog timestamp display in the settings
  • EXPERIMENTAL: Track up to 3 other players by interacting with them via the radial menu

Workshop ID
2890891645

Compatibility:
Compatible with everything, doesn't modify basegame assets

Performance:
Since people have been asking questions about the performance impact and often incorrectly assuming it, let me clarify:
  • The mod is very lightweight and has a virtually non-measurable performance impact on the server.

  • The client-side performance impact is equally low when it comes to processing data and the general operation. You simply won't notice it.

  • If admins wish to save a couple of reliable replicated packets per damage event, they can lower or disable the character tracking limit (would be very miniscule savings and would only matter if large battles happen in the same spot with dozens of followers and players all tracking each-other and the server is already starved)

Support and Donation:
Join discord for troubleshooting help, guides, news etc.

[discord.gg]

Should you wish to support me with a one-time tip, click here[buy.stripe.com]
Otherwise consider supporting me via Patreon
[www.patreon.com]

Some of my other mods:
  • The Purge Mod Experience the old-style purge in this custom remake. Fully customize attacking forces etc. for your server
  • Twin-Bar (Doubles the capacity of your shortcut bar by allowing you to place 2 items in each and individually swap between them with hotkeys)
  • Simple Minimap (Helps you see where you're going.. it's a minimap that works with controllers too)
  • Armor and Weapon Stats in Bench (shows you the stats of things in the bench before crafting)
  • Reliable Meteor Showers (tiny super-lightweight mod that makes meteors rain sooner if there are less than 5 nodes on the map, solving the issue of scarce star metal - also adds the smoke back to meteor nodes that was removed in Chapter 2)
  • Inventory compactor (button that gets rid of empty slots in custom view inventory and benches)
  • All of the others...

Update Policy
  • My mods are built to remain compatible and almost never need updates when the game itself is updated. "Outdated" warnings from hosts (like gportal) can be ignored - they only compare version numbers between the game and the devkit, which don?t matter unless basegame files are altered.

  • Updates happen at my discretion. If I need to update a mod, I will. Please avoid telling me when I should or should not update my mods. If that is a problem, you are free not to use the mod.

  • Mod mismatch errors are not caused by the mods themselves. It?s simply the game telling you that the mod version you have is not the same as the one on the server. For more info, or to get the previous version of the mod, visit the Discord.
Popular Discussions View All (1)
15
14 Oct, 2023 @ 6:11pm
PINNED: Bug Reports
Xevyr
123 Comments
15 Mar @ 1:50am 
oh man, thats cool! Many thanks. Also thank you for all your other mods. We use them all :)
Xevyr  [author]
14 Mar @ 11:47pm 
@SupaTroopa - I squeezed it into this last hotfix :)
Xevyr  [author]
14 Mar @ 3:29pm 
@SupaTroopa - Yes, floating damage numbers for thralls are newly added, previously they only showed up for the player.
There was a plan to add a separate setting for that, but I was short on time and way too much other stuff to do, but I'll probably add a setting for it in the future.

As a side-note though, the players damage numbers are much larger than the ones from the followers, so if you see small numbers, it's from them, if you see large ones, it's from you.
14 Mar @ 12:03pm 
Hi there, is there a way to only show the floating damage of the player (and not the ones from thralls)? I cannot fully recall it, but floating damage for thralls is new, isnt it? Or was is in the old version as well?
Xevyr  [author]
13 Mar @ 2:24pm 
Oh and as far as the reason for the change. I finally got around to reworking the character tracking which was just thrown in for players to be able to track each-other in an experimental fashion. It turned out pretty well so I added that to thralls as well, replacing the automatic logging.

It's just more versatile this way, because it allows you to optionally not track all of your followers, but also allows you to track thralls following your other clan members, which previously wasn't possible. So now you can do a dungeon with a friend and track both them and their thrall.

The tracking also persists so you only have to do it once, not every time you want to take your thralls out.
Xevyr  [author]
13 Mar @ 2:06pm 
Well I guess the patch notes don't explicitly say it, just that it was merged with the player tracking :) The discord announcement did say that, but not everybody is in there
Xevyr  [author]
13 Mar @ 2:04pm 
@jdgen11 - did you also use the radial menu option on them to actually enable tracking like the patch notes said?
13 Mar @ 1:31pm 
Hello, after the recent update the mod no longer tracks my thralls. I run multiple thralls and none of them are being tracked by the Damage Meter. I used the command to increase the number of tracked NPC's to 10.
Xevyr  [author]
13 Mar @ 7:50am 
@Ronin_SevenFour Thanks, found the issue! Will be fixed in the next update
13 Mar @ 5:01am 
After today's update the combat log re-appears after every teleport or server transfer even after I hide it and the reset confirmation on log in is switched off. It was working fine before, just now started after the admins updated the mod.