Conan Exiles

Conan Exiles

Shadows of Skelos - Extended v2.1.3
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Atualização: 24 de jan. às 12:50
por Senja

Shadows of Skelos v.2.1.3
Summary: Magic Circle Accessory Fix :D

FIXES:
FIXED: Magic Circle Accessories had a wrong attachement mesh configured (drag/drop error from my side), is fixed now

CHANGES:
None

NEW Stuff
None

Please reports any bugs you'll find on the official SvS Mod Discord: https://discord.com/tzq8Ccn

Atualização: 19 de jan. às 14:25
por Senja

Shadows of Skelos v.2.1.2
Summary: Bring back included items from 2.1.0

FIXES:
FIXed: included mesh, material and textures from Cimmerian Hut Door and all hatch doors
FIXed: SAW Widget to finally scroll correctly again if there are many buttons to press

CHANGES:
None

NEW Stuff
NEW:
+ Small Blanket (for single bed), Feat: Tailor, various colors, sizes see below
+ Big Blanket (for double bed), Feat: Tailor, various colors, sizes see below
+ Blanket Remote (to adapt the blanket if you're busy in other situations, does not work while engine emoting, have not tested it with Devious Desires, you need to use it twice for it to work -> 1x = load, 2x = fire)

Blankets can be interacted with at the blanket bottom, where normally feet rests.

Sizes (each value is a multiplier of the original size)
01: x = 1.0, y = 1.0, z = 1.0
02: x = 1.0, y = 1.0, z = 0.9
03: x = 1.0, y = 1.0, z = 0.8
04: x = 1.0, y = 1.0, z = 0.7
---
05: x = 0.9, y = 1.0, z = 1.0
06: x = 0.9, y = 1.0, z = 0.9
07: x = 0.9, y = 1.0, z = 0.8
08: x = 0.9, y = 1.0, z = 0.7
---
09: x = 0.8, y = 1.0, z = 1.0
10: x = 0.8, y = 1.0, z = 0.9
11: x = 0.8, y = 1.0, z = 0.8
12: x = 0.8, y = 1.0, z = 0.7
---
13: x = 0.7, y = 1.0, z = 1.0
14: x = 0.7, y = 1.0, z = 0.9
15: x = 0.7, y = 1.0, z = 0.8
16: x = 0.7, y = 1.0, z = 0.7
---
17: x = 1.1, y = 1.0, z = 1.0
18: x = 1.1, y = 1.0, z = 0.9
19: x = 1.1, y = 1.0, z = 0.8
20: x = 1.1, y = 1.0, z = 0.7
---
21: x = 1.2, y = 1.0, z = 1.0
22: x = 1.2, y = 1.0, z = 0.9
23: x = 1.2, y = 1.0, z = 0.8
24: x = 1.2, y = 1.0, z = 0.7
---
25: x = 1.3, y = 1.0, z = 1.0
26: x = 1.3, y = 1.0, z = 0.9
27: x = 1.3, y = 1.0, z = 0.8
28: x = 1.3, y = 1.0, z = 0.7

More new (old) Stuff:
+ Placeable Hatch Doors T1-T3 + Highland versions, + Prison Hatch Door

Please reports any bugs you'll find on the official SvS Mod Discord: https://discord.com/tzq8Ccn

Atualização: 26/dez./2025 às 18:37
por Senja

Shadows of Skelos v.2.1.0
Summary: Hotfix

FIXES:
FIXed: ItemDataTable had some wrong blueprints linked to some IDs (IDs 6768445 - 6768460). Fixed that.
FIXed: Disabled the DataTables from SharedAssets that should not be cooked within this Mod (were ToT!Custom API DataTables). Now the correct tables are chosen and nothing more.

CHANGES:
None

NEW Stuff
NONE

Please reports any bugs you'll find on the official SvS Mod Discord: https://discord.com/tzq8Ccn

Atualização: 9/dez./2025 às 12:09
por Senja

Shadows of Skelos v.2.1.0
Summary: Compatibility Patch for latest DevKit Version (December 2025) and some new stuff

FIXES:
FIXed: Magic Circle 09 (deco spawnrate was too high, thus generating more circling cards than intended)
FIXed: Magic Circle 14, 15, Dark 01 and Dark 02s (heigth of spawned particles)
FIXed: Made the chalk decals stackable up to 100, as well as the new tendrils
FIXEd: Fixing all stations to have Thrall Worker skeletal meshes again, to avoid unneccessary error messages. My stations won't use Thralls though still.

CHANGES:
CHANGEd: removed costs of various lotus flowers for magic circles (were way too high)
CHANGEd: Disabled Landclaim for the Door Placement Helper
CHANGEd: set speculiar to 0 for Xotli item materials
CHANGEd: xotli stone items are now way cheaper
CHANGED: materials which are using muddy soil 2 textures do look wet now (pathways)
CHANGEd: 0 HP FIX should work correctly in single player now.

NEW Stuff
NEW:
NEW: all 22 magic circles (+ less flashy version + wall variants) to be accessories with Tot!Custom (no custom colors, sorry! They are also not auto-equipable and must be equipped via ToT!Custom)

NEW: Admin spawn only
NEW: Placeable Doors T0 - T3
NEW: Placeable Doors Cage and Prison
NEW: Placeable Gates T2 + T3

These can be placed on ground, placeables, buildings. They can be locked and are compatible with other mods (e.g. pickpocket-lock-systems or door scripts).
These doors need to get a little position correction though, which can be achieved with other mods like Tot!Admin or Pippi and their corresponding "move" command).
No doorframe needed!
Hatch doors were planed but buggy in devkit, even the vanilla ones. I need to investigate this prior to any release of items.

And new Building helper:
NEW Invisible Foundation (admin spawn only)

This works as the normal building item just invisible. Great for helping with cliff-building or others where you just want to avoid ugly foundation stacking in the landscape for the sake of stability. Only disadvantage: it's climbable. I tried to set it to no climb, but this causes visibility effects I do not understand yet.
(removing my planned placeable hatch doors from the backend item table, ClassLookUp (back- and frontend) and RecipeTable)


in Feat: Stonemason (can be found under "Ruins" in the construction hammer)
NEW: Xotli Fence 01, 02 and Xotli Fence Column (SAW)
NEW: Ruins - Fence A -D
NEW: Ruins - Fence Pillar
NEW: Ruins - Column A - D
NEW: Ruins - Archpart
NEW: Ruins - Arch
Each ruin part is available in mossy & snow version via SAW. Moss and snow layer will be always on top, no matter how you rotate things, as these textures are projected on the meshes.

in Feat Statuemaker: (can be found under "Statues" in the construction hammer)
NEW: Statue Monk (only size variations)
NEW: Statue Buddha
NEW: Statue Knight 01 (with and without sword) + 02

Each statue comes in several material and size variations via SAW

The 0 HP bug is back in all it's glory.

HOW TO APPLY THE 0 HP-BUG FIX:
As admin open the console and enter one of the following commands + arguments (without enumeration!):
1) DataCmd 0_HP_Fix true
2) DataCmd 0_HP_Fix false
3) DataCmd 0_HP_Fix status

Please reports any bugs you'll find on the official SvS Mod Discord: https://discord.com/tzq8Ccn

Atualização: 19/ago./2025 às 17:51
por Senja

Shadows of Skelos v.2.0.18
Summary: Hotfix

FIXES:
Recook

CHANGES:
Changed references within SvS_ConfigTrigger to SvS_Font_Rotobo, was none, probably linking to (now??) outside files, that aren't cooked any longer.


NEW Stuff
NONE

Please reports any bugs you'll find on the official SvS Mod Discord: https://discord.com/tzq8Ccn

Atualização: 19/ago./2025 às 10:46
por Senja

Shadows of Skelos v.2.0.17
Summary: compatibility patch for Funcoms August 2025 update, more emitter changes, optimised tendrils, minor changes

FIXES:
None

CHANGES:
+ Tendril meshes are now way better regarding performance (exchanged to low poly meshes)
+ emitters (waterfalls, fires, magic circles) to have Detail Mode: Low and Global Spawn Rate is disabled -> with Settings ->Video -> Effecty Quality Medium or lower all emitter should now look as intented.
+ some magic circle effects slightly
+ sand of pathways will be more yellow/red to fit funcom sand better

NEW Stuff
+ Tendril Cluster 03 (Feat SvS Xotli, can be found under Decoration -> Religion within the building hammer) for Ceilings, Floor and Wall, having various options for material and 3 different sizes. Remember: For the material color of the tendrils Buttons 1 + 2 show a slight wiggle, buttons 3+4 are static. Same goes for the other tendrils.

Please reports any bugs you'll find on the official SvS Mod Discord: https://discord.com/tzq8Ccn

Atualização: 13/abr./2025 às 16:27
por Senja

Shadows of Skelos v.2.0.16
Summary: more waterfall FIXes; Particle Fix for SAW for SinglePlayer

FIXES:
FIXED: Fixed reason for log warning "Script Msg: Attempted to access index 0 from array CallFunc_GetComponentsByTag_ReturnValue of length 0!" when changing particle effects. Reason was a check if a point light had a certain tag. I haven't had made sure if there even was such component attached to the class thus causing the above warning. That necessary predecessing check is now included.
FIXED: Particle Changes via SAW will be saved correctly for SinglePlayer (again)

CHANGES:
DONE: Revamped all Waterfall 01 -04 Particle Effects and its variants
CHANGED: Activated SAW -> Reposition Widget for the old waterfalls
CHANGED: removed upper smoke effect for Waterfall 03/04 conf
CHANGED: a lot of smaller stuff from the waterfalls / position of single parts within the various waterfalls.
CHANGE: Added Particle configuration options for the waterfalls to be able to turn particles off if necessary (if you insist to scale waterfalls, it is not recommended)
CHANGE: Made all Magic Circles Materials two sided (preparation for next huge update)

NEW Stuff
NONE

Please reports any bugs you'll find on the official SvS Mod Discord: https://discord.com/tzq8Ccn

Atualização: 3/abr./2025 às 16:07
por Senja

Shadows of Skelos v.2.0.15
Summary: FIX

FIXES:
FIXED: Fixed water falls (non configurable versions) to group mesh(es) & particle system -> If a waterfall will be moved or made smaller, the particle system should receive the same translation/rotation/size then

CHANGES:
NONE

NEW Stuff
NONE

Please reports any bugs you'll find on the official SvS Mod Discord: https://discord.com/tzq8Ccn

Atualização: 25/mar./2025 às 10:56
por Senja

Shadows of Skelos v.2.0.14
Summary: Compatibility Patch for official patch from 25th of March 2025

FIXES:
FIXED: Name from ID 6768321 was "Chalk Question Mark" and is changed now to "Chalk Exclamation Mark".

CHANGES:
CHANGE: Updated to ToT Custom API v1.7.6

NEW Stuff
None

Please reports any bugs you'll find on the official SvS Mod Discord: https://discord.com/tzq8Ccn

Atualização: 11/fev./2025 às 11:25
por Senja

Shadows of Skelos v.2.0.13
Summary: QoL Patch/Change

FIXES:
NONE

CHANGES:
Fiddled around with Old Tavern Chair as well as Stygian Chair 1+2 to avoid getting stuck inside the chair (removed chair's back and armrest collissions).

NEW Stuff

NEW DataCmd Command:
DataCmd ShowNamePlates cliff true
DataCmd ShowNamePlates cliff false
DataCmd ShowNamePlates cliff status

With this command you can disable Nameplates for cliffs. Use "DataCmd ShowNamePlates cliff false" to disable it. To enable it, set it to "true". To show the current status use "DataCmd ShowNamePlates cliff status".

Please reports any bugs you'll find on the official SvS Mod Discord: https://discord.com/tzq8Ccn