Conan Exiles Enhanced

Conan Exiles Enhanced

Grimoire: The Magus Arsenal (Legacy)
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Update: 23 Aug @ 7:03am

Hello, Adepts of Legacy!
Today we have some minor fixes to the previous release, as well as improvements to functional stability when switching between extended hotbar panels. Let’s dive in!

- We’ve changed how the hotbar panel behaves when switching pages: previously, it would always interrupt an attack and force the weapon back into its sheath—now, it will let you keep the current weapon from the previous page in your hands and will correctly carry over all your items; however, it cannot be switched while attacking or climbing a wall.

- Fixed the application of burn and freeze effects from the corresponding spells—now each applies the correct number of stacks.

- Fixed the behavior of spells that hit targets in a cone in front of the caster. They now correctly target enemies.

Update: 31 Jul @ 9:53am

Cumulative update for the Legacy version—some features from the Enhanced version have been added, and several known bugs have been fixed.

- Added the ability to build formulas with nested parentheses, as in the Enhanced version. Fixed some inaccuracies in how macros work.

- Added variables related to wearable armor classes. The penalty system for secondary magical attributes has been reworked.

- Added variables related to the stamina of the character and the target.

Update: 4 May @ 2:35am

A minor fix for controller users:
— The radial item menu no longer gets in the way of your movement

Update: 3 May @ 7:19am

Hello, Adepts!

Today I’m finally releasing a feature for transforming the interface – for now, it’s just two widgets, but this is only the beginning. You can find out more about this on the mod’s official Discord channel.

Update: 25 Apr @ 2:12am

Quick Fix

— Fixed the display of the spell reticle in situations where it should not appear.

— Fixed an issue where spells with prepared charges could not be cast.

Update: 24 Apr @ 12:50am

An unscheduled update regarding the upcoming transition to Unreal Engine 5

Hello, Adepts! This time, I haven’t added many of the mechanics I’ve been working on recently, but I felt it was important to include a feature that allows you to save your current Grimoire settings to a file, as well as load (and apply) them in the same way — I think they’ll come in handy, given the news about the upcoming engine change. (The main thing is not to forget to copy the resulting file somewhere else so that it doesn’t get lost when the game itself is updated)

So, meet our new helpful twins:

— DataCMD CreateGrimBackup "Name" (without "") - creates a file containing your project’s current settings (the Grimoire mod’s server config, to be precise) as well as all modified formulas and macros (by default, this information will be stored in ConanSandbox\Saved\SaveGames\Grimoire\Archive)

— DataCMD LoadGrimBackup "Name" - restores data from a backup, overwriting the current data (the current data will be lost unless you have saved it beforehand – please be careful)

Please also note that you must have admin mode enabled for both commands to work, and bear in mind that if you use this command on a dedicated server, the file containing the saved data will also be stored there, rather than on your local machine.

The update also includes a number of fixes based on your bug reports. I hope this will improve things overall.

Update: 1 Apr @ 6:46am

A minor update with tweaks and fixes (unfortunately no April Fool’s joke this time)

— Numerous inaccuracies in the behaviour of the “Stolen Shadow” spell have been fixed – the shadow’s duration is now correctly calculated using the formula. Also, the spell can now be cast on an ally; in this case, the shadow double can serve as a target for healing, which will also be transferred to the original player. The transfer coefficient for damage/healing is determined by the <dmg> section (default 1)

— The ‘Haruspicia’ spell now also has an option to hide players’ names – if enabled, gender (Man, Woman) will be displayed instead of the name

— Fixed numerous repetitive warnings that were accumulating in the game log.

— Added a server option to disable Ally Target Lock (enabled by default)

— The ‘Bloodlust’ spell now applies more correctly to allies.

Update: 29 Mar @ 3:36am

A few minor fixes and tweaks

— The ‘Bloodlust’ spell can now be cast on allies (experimental feature) – please note that it also reduces the target’s defence.

— ‘Armour Weakening’ curse has been slightly adjusted, so the correct armour value should be restored once the effect wears off.

— ‘Stolen Shadow’ and ‘False Shadow’ now have a new value in the formula <showname1>, allowing names and Steam IDs to be hidden or displayed (request from the RP community)

— ‘Slag Blast’ now correctly uses mana and cooldown

Update: 22 Mar @ 5:11am

Minor update

— Tweaked the character’s behavior when flying using the ‘Soar and Glide’ spell – I’ve tried to make the flight more immersive by improving the animation blends. Also smoothed out the transition into the flight animation for both spells.

— Fixed the overly intrusive appearance of the User Terms and Conditions in some cases. The window will no longer pop up when full-screen widgets are open or when your character is in combat. It can also be closed using the Esc key without forcing you to exit to the main menu – in which case, it will reappear later. This will give you a little time to come to terms with the fact that you have no choice but to accept it. I'm joking. Or am I?)

Update: 19 Mar @ 8:48am

Minor Fix update

— Fixed sustained spells whose effects continued to last when the animation was cancelled or interrupted (Heal, etc.)

— Fixed negative effects from spells, affected allies in some cases

— Rework of Cold Snap mechanic from Water Mastery - now their only slow down your movement, until the full number of stacks (20) has been applied, at which point the target will be completely frozen until the effect ends