Conan Exiles

Conan Exiles

404 ratings
Underdark of Acheron 2.0
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Map: Map
Roleplaying: Roleplaying
File Size
Posted
Updated
1.061 GB
20 Mar, 2021 @ 5:24am
6 Nov, 2025 @ 6:58am
47 Change Notes ( view )

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Underdark of Acheron 2.0

Description
Journey to the depths of the earth where dangerous creatures thrive in darkness. A whole new thriving biome connecting many of the caves in the exiled lands together.

To follow updates and provide constructive feedback join our discord https://discord.gg/XnqWn6Y

Please understand that this is in development.
We will update here intended changes so you are aware of where you should currently not build.

Compatibility:

Load before Mods that remove curse wall or expand map boarderd.
Load after everything else.
An area from AoC is known to become not accessible anymore around The Passage.

Load Darkwoods before Underdark
Load Island of Tir Na Nog after Underdark

Osirion (Ixchel / Rashan on Discord) is currently responsible for updates.

Credits goes to Rake and 7th Crest for making this entirely possible!!
Thanks to Henry, Piper and ArsGothica for their suggestions and tips! :)
95 Comments
4 Apr @ 12:56am 
Hi! I discovered that when you descend into the dungeon through Xalthar's Refuge, you can teleport back to the desert. Is this how it's supposed to be?
Hello ! There is the map called "Desolate Land", do you think there could be a patch version of this mod to make it compatible with it U/////U ?

Thank you for your work and mods, as even without the patch, the mod is just awsome ♥ ♥ ♥ Being being amazing Nobody ♥ ♥ ♥
28 Dec, 2025 @ 8:17am 
Are the new locations inhabited? We tried Darkwoods and found it beautiful, but disappointingly empty.
Nobody  [author]
28 Dec, 2025 @ 7:42am 
I don't know that map sorry! This is a map mod for the EL map, any standalone map will not work!
27 Dec, 2025 @ 5:15pm 
Hi you think the desolate land is compatible with your mod?
23 Sep, 2025 @ 3:34pm 
No Vernita its made only for Exiled Lands
13 Jul, 2025 @ 1:35pm 
Does this work with Savage Wilds?
19 May, 2025 @ 1:27pm 
I am keen to try this out. I get only to add a map and not always populate it. It's very hard work, and there are already so many mods out there with NPCs. Going to try this out, and get my mods to interact with it.
Nobody  [author]
23 Feb, 2025 @ 4:08am 
The mod has no monsters/NPCs, and there is no plan to add them: it is thought mostly for RP servers, where monsters/NPCs are mostly an annoyance.
However, you should be able to add spawns with Pippi/Tot
Nobody  [author]
23 Feb, 2025 @ 4:06am 
Please join our discord! I can answer there :)
The caves locations are in the FAQ

The mod was made specifically to work with Darkwoods too, but should be loaded afters.
The problem is more likely to be other map mods you have installed.

Keep in mind that all map mods will interfere with each other, there's no way around it, unless they are built specifically to work together, which is sadly a bit too much too ask to every modder! ^^
I haven't even heard of some other map mods ^^'