Conan Exiles

Conan Exiles

54 ratings
[LEGACY] Ragnar's New Factions
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NPCs: NPCs
Version: Legacy
File Size
Posted
Updated
95.931 MB
17 Oct, 2024 @ 8:14am
14 Apr @ 7:29am
10 Change Notes ( view )

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[LEGACY] Ragnar's New Factions

Description
[[[ THIS MOD IS COOKED FOR THE LEGACY VERSION OF CONAN EXILES. IT WILL NOT WORK WITH THE NEW CONAN EXILES ENHANCED!!!! ]]]

This mod adds several new Conan lore-friendly NPC factions, creatures, bosses & quest items for admins to create server content. Admins will need to make their own camps and spawn the NPCs in using admin tools such as Pippi or Tot.

The mod contains over 500 new NPCs.

All the NPCs have the prefix " RNF_" in the spawntable. Full table info is here: https://ragnarrandom.com/conanexiles/RNF_Info.html

I do not condone Paygating my modded content on private servers. If you provide my modded content on your server in exchange for real life currency, even as a 'reward' for 'donations' you are potentially violating Funcom's EULA. My mods are free, I don't accept donations, and if you attempt to sell my modded content on your server, you do so expressly against my wishes and the intent of my mods.

“This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors”.
26 Comments
28 Dec, 2025 @ 1:09pm 
Thanks, Ragnar! Sorry it took a bit to respond, man. I'm up on 6 months since my mom died of cancer and it's hard as hell, man.
I use Heroic Thralls, Valkyrie and such all together and it doesn't seem to be an issue.
I'll report back to ya!
Ragnar Random  [author]
9 Dec, 2025 @ 5:57am 
@Nixtut
this mod does not make any changes to base game assets. it only adds new NPCs and a few items. it should theoretically be compatible with anything and everything.
if you are using another mod that makes certain NPC classes thrallable that normally wouldn't be, that might carry over into this mod. depending on the changes that mod makes to NPC classes, the bosses in this mod might be made thrallable. The same is true if used with mods that force full loot drop--DevOnly items might drop from NPCs that arent supposed to drop, because that mod changes base game assets. there's nothing i can do about that. I can only make my own mod clean, i can't account for other mods that change things in a dirty way. in those instances, it's not my mod that is incompatible, it is the dirty mod that is causing the incompatability.
2 Dec, 2025 @ 10:14am 
This one still up and about? I only ask because I'm not (in a good or bad way) skeptical with each mod when I treat it on my server.
What I mean is, do you have any mods that might not play nice with it? I've some mods that add just a few npc thrallable.
18 Nov, 2025 @ 1:39am 
great mod love it
7 Aug, 2025 @ 2:46pm 
thanks :)
Ragnar Random  [author]
7 Aug, 2025 @ 1:21pm 
@ CASE ◄場合►
yes. here you go https://discord.gg/ktw7DSGume
6 Aug, 2025 @ 12:16am 
hi Ragnar do you have a discord for your mods?
27 Jul, 2025 @ 12:44pm 
Thanks for the clarification! :steamthumbsup:
Ragnar Random  [author]
26 Jul, 2025 @ 5:01am 
@Lawrence (bpopa27) - Having them added to the pool for tavern spawns is a good idea, I'll put that on my to-do list.

@Nifter71 - The DLC armor sets can be admin-spawned if you own the required DLC. All I do in the mod is reference the item ID in my equipment template preset table, the actual armor is still protected by Funcom's DLC rules. The 'original' armors are really all just dyed versions of vanilla armors, so no reason to make them into spawnable items, you can just dye regular versions.

@Graciatus - Yeah I can do that, I'll put it on my to-do list.
24 Jul, 2025 @ 4:59pm 
This is amazing! , any chance to make helmets more frequent? I wanna enjoy DLC armos more :D