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i will continue maintenance support for all of my CE Legacy mods. Ghosts of the Cataclysm is a special case, since it is my baby. even though porting it to UE5 is not feasible, completing the main story dungeons is still on my agenda.
3 - crafter availability - i can increase the proportions for crafter thralls, but the biggest problem is that not all factions have crafters. since the map is entirely new factions, i have to make each npc. i can't just reference exiled lands crafters unless i want to break the whole new factions hook of the map. one thing i can easily do is drastically increase the proportion of crafters available to rescue from the Hyrkanian Slavebreakers. these use weighted entries from exiled lands. i will consider adding more randomized crafters to other faction spawns.
1. approximate level of completion - there are 3 more story dungeons to be completed, and then the main map features will be complete. more expansion zones may still happen in the future, but the finish line is to finish the story dungeons. everything after is bonus material.
2. iron - it has been requested alot. as of now, iron needs to be mined from piles of stones, which can be hard to find. next update i will go ahead and add more iron just laying around like it is on exiled lands. i have been resistant to this for years, but the overwhelming feedback is that i am the only one who likes the idea of iron not being free on GotC :(
there are 20 different tracks that play randomly, so it sounds like you either somehow got a weird bug related to the sound stage cue, or you just dont like the music so it all sounds equally ♥♥♥♥♥♥.
https://steamcommunity.com/sharedfiles/filedetails/?id=3623947321
Strogly recommend this one!