Conan Exiles Enhanced

Conan Exiles Enhanced

[Legacy] Shadows of Skelos Vol. 2 v1.6.0
Showing 1-10 of 69 entries
Update: 4 May @ 2:51am

Patch Notes for SvS Vol.2 v1.6.0
Summary:
Final Cook for UE4 with for latest DevKit Version (March 31st 2026)

FIXES:
None

CHANGES:
None

NEW Stuff :
Nothing

Report any bugs you find to me via Discord: https://discord.gg/tzq8Ccn

Update: 9 Dec, 2025 @ 8:33am

Patch Notes for SvS Vol.2 v1.5.9
Summary:
Compatibility Patch for latest DevKit Version (December 2025)

FIXES:
FIXED: Master Shrines
(added invisible skeletal meshes with no collissions to avoid error messages)

CHANGES:
None

NEW Stuff :
Nothing

Report any bugs you find to me via Discord: https://discord.com/tzq8Ccn

Update: 19 Aug, 2025 @ 7:18am

Patch Notes for SvS Vol.2 v1.5.8
Summary:
compatibility patch for Funcoms August 2025 patch, particle state fix for SP, Portal is fixed and should show its particle effects again

FIXES:
FIXED: Fixed reason for log warning "Script Msg: Attempted to access index 0 from array CallFunc_GetComponentsByTag_ReturnValue of length 0!" when changing particle effects. Reason was a check if a point light had a certain tag. I haven't had made sure if there even was such component attached to the class thus causing the above warning. That necessary predecessing check is now included.
FIXED: Particle Effects status (from using SAW) will be saved again correctly in Singleplayer games
FIXED: Placeable Portal: Particle effects are visible again when Settings -> Video settings -> Effects Quality are >= Medium

CHANGES:
None

NEW Stuff :
Nothing yet

Report any bugs you find to me via Discord: https://discord.com/tzq8Ccn

Update: 25 Mar, 2025 @ 7:21am

Patch Notes for SvS Vol.2 v1.5.7
Summary: Compatibility Patch for official update from 25th of March 2025

FIXES:
NONE

CHANGES:
CHANGE: Updated to ToT Custom API v1.7.6

NEW Stuff :
NONE

Report any bugs you find to me via Discord: https://discord.com/tzq8Ccn

Update: 19 Feb, 2025 @ 6:10am

Patch Notes for SvS Vol.2 v1.5.6
Summary: More planks (and color/size/placement options for existing planks). Fix for the Door Placement Helper.


FIXES:
+ FIXED: Door Placement Helper works now as intended.


CHANGES:
+ CHANGED: Materials for SvS2 Rope and SvS2 Wooden/Steel-Master
+ CHANGED: Added Color & Size options for the Castle Ruin Wooden Stuff (Planks, Poles, Constructs, ...)
+ CHANGES: edited submeshes for Wooden Constructs 3-5

NOTE:
Due to be able to (better) colorize I had to exchange the main- with a child mesh for Wooden Construct 3-5, which might result in changed positions/rotations.
Just place them anew. Sorry for any inconveniences this may cause.

NEW Stuff :
+ Wooden Pole 01 as Wall-Version
+ Wooden Planks 05 - 07 (Floor & Wall-Version)
+ Wooden Planks 07 (Fence-alike)
+ Wooden Support 01, 02 & 04 (Floor & Wall-Version)
+ Ceiling Versions for Wooden Planks, Wooden Pole 1 and Wooden Pier

Report any bugs you find to me via Discord: https://discord.com/tzq8Ccn

Update: 4 Nov, 2024 @ 7:45am

Patch Notes for SvS Vol.2 v1.5.5
Summary:
Compatibility patch.

FIXES:
none

CHANGES:
None

NEW Stuff :
Nothing

Report any bugs you find to me via Discord: https://discord.com/tzq8Ccn

Update: 18 Oct, 2024 @ 6:15am

Patch Notes for SvS Vol.2 v1.5.4
Summary:
SvS Vol. 2 v1.5.4
Summary: Fixed the ModController not merging tables in ModShared tables...

FIXES:
FIXED: Fixed the empty references of the merge-nodes within the ModController
-> SAW should work again.
FIXED: Added merge-tabe for tot!Custom (adding stuff into Tot_DT_ModCreators)

CHANGES:
None

NEW Stuff :
Nothing

Report any bugs you find to me via Discord: https://discord.com/tzq8Ccn

Update: 17 Oct, 2024 @ 10:43am

Patch Notes for SvS Vol.2 v1.5.3
Summary:
Compatibility for Age of Heroes

FIXES:

CHANGES:
CHANGED: Medieval Boat Small (Swimming) can be changed in size

Please note: I strongly suggest to **not** use the ingame move command with the ships/boats and to not re-size their size other with the SvS mechanics, else it can be that placeables placed on them might go poof.

Additional note: Medieval Boat Big has issues when making it bigger (falling through floor / odd collission behaviour), even if the collission look okay visually when having an increased size. There won't be an official size increase.

NEW Stuff:
None

Report any bugs you find to me via Discord: https://discord.com/tzq8Ccn

Update: 8 Aug, 2024 @ 2:56pm

Patch Notes for SvS Vol.2 v1.5.2
Summary:
Cat and web fixes

FIXES:
FIXED: All spider webs material is double sided now;
FIXED: Weird cat's and kitten's collissions
(Fixed by removing sk collissions in my blueprints (-> no collisons) and added a custom collission static mesh box (-> block all) (invisible) as replacement. )

CHANGES:
CHANGED: reduced volume and radius of cat noises

NEW Stuff:
NONE

Report any bugs you find to me via Discord: https://discord.shadowsofskelos.com/

Update: 9 Jun, 2024 @ 1:20pm

Patch Notes for SvS Vol.2 v1.5.1
Summary:
Fixed torch, updated API, more sizes for castle ruin parts

FIXES:
FIXED: Fixed Torch Holder with lit Torch - Torchlight is visible again.

CHANGES:
CHANGE: updated used tot!Custom API to current version 1.6.0
CHANGE: Add pre-configured sizes for castle parts (bridge, wall, etc) next to standard size to match heigth of foundation (1x, 1,5 -where applicable, 2x, 3x)

NEW Stuff:
NONE

Report any bugs you find to me via Discord: https://discord.shadowsofskelos.com/